Assassin's Creed Infinity Sounds Like A Threat

The news of Assassin's Creed Infinity is more of an omen than it is a gift, and feels more like a threat to many fans. Though the game is a long ways away from being released, a Bloomberg report found that AC Infinity will be a live-service game and could potentially function as a hub for even more future Assassin's Creed installments. With Ubisoft planning more games after the next sequel, AC Infinity shows how Assassin's Creed has run ad infinitum by extending the series with an absurd number of entries.

Ubisoft's hit series launched in 2007 with the simple yet ambitious Assassin's Creed, which centered around Desmond Miles and his ancestor Altair. Desmond's story evolved over the next four installments while he explored the lives of his other ancestors. But when Assassin's Creed 3 (which was really the fourth installment) saw the end of Desmond's storyline, the series began to take left turn after left turn. Assassin's Creed 4: Black Flag was a pirate game that pushed the assassin themes to the side; two games later saw Assassin's Creed Syndicate forgo historical realism for style and let players use high-tech, steampunk gadgets; Assassin's Creed Origins and Valhalla have finally brought the series to its current state, in which the games are now huge RPGs that take considerable time investment to complete with main characters who can develop godlike strength.


Related: How AC Infinity Can Avoid The Problem Most Live Service Games Can't

While people can debate on whether these changes have been good or bad for Assassin's Creed, two things are undeniable: assassination missions have grown repetitive and new content is used to encourage pricey microtransactions. AC Infinity is more than likely to continue in this trend, especially when it comes to microtransactions. The Bloomberg report confirmed that AC Infinity will not be free-to-play, and as a live service game that is predicted to function as a hub for future sequels, its entire model is based around getting players to purchase DLCs, cosmetic items, and more. With Assassin's Creed leaning so heavily in this new direction of microtransactions on top of gameplay, it may be time for fans to acknowledge that Ubisoft's series has overstayed its welcome.

AC Infinity May Have Problematic Microtransactions & Unfulfilled Wishes

Split image of AC Valhalla and Odyssey DLC season passes.

To get an idea about how bad microtransactions could be in AC Infinity, one only needs to look at AC Valhalla. In order to obtain all of the DLCs and in-game items, players have to spend a shocking $705. The only way to lower this outrageous price point is through a subscription plan with Ubisoft, which could siphon more money from fans' wallets than they may have otherwise spent if the perks of the subscription plan are not fully used. Even if a player only wants AC Valhalla DLCs, Dawn of Ragnarok alone could cost them $39.99. Because AC Valhalla will be live service and could be a hub for future games, a subscription plan is more likely to be integral to how it functions rather than just as an option to lower DLC prices. Additionally, cosmetic items and weapons with price tags are almost guaranteed given AC Valhalla's success.

To add insult to injury, AC Infinity and future games may be coming too late into the series to fulfill the wishes of fans. For as long as the series has been out, fans have always wanted an Assassin's Creed game set in Japan. Though rumor has it that AC Infinity may finally bring assassins to Japan, Ubisoft has ultimately delivered too little too late. Three games have taken place in Italy, two in England, and two in the Middle East and Northern Africa: why is only until now that the series ventures toward Japan despite the country being perfect for the game and highly requested by fans of the series?

With the series' microtransaction and gameplay issues, AC Infinity feel like a threat that promises more of the same. Even if Ubisoft manages to pull of another big change to the style of the games like it did with AC Origins, the series' core is likely always going to remain assassination missions, and at a certain point, no number of DLCs or cosmetic items is going to make continuing the series worth it.